Retro Metro #10: GoldenEye 007: Campaign

Hello, faithful readers! As you might recall, earlier in the year I wrote an article praising the multiplayer mode of GoldenEye 007 for the N64 (you can view the article here); today I shall be exploring the Campaign mode of that game and comparing it to the DS remake’s.

The storyline for both games follows that of the James Bond movie GoldenEye, the main difference being that the DS one uses Daniel Craig instead of Pierce Brosnan. I can’t compare much farther than that, because I’ve haven’t even beaten the second level on the N64 version (although I have beaten the DS one), but I assume the levels are mostly the same (although Craig uses his smartphone for a lot of things, so who knows).

As for the level design, they’re pretty similar: both require that you complete objectives in a certain order to advance to the next level. The main difference is that the DS version has checkpoints within the level, while if you die in the N64 version, you have to start the whole level over again. To make matters worse for the N64 one, your health regenerates (albeit slowly) in the DS one, while it doesn’t in the N64, adding another layer of difficulty!

As far as the controls go, they are completely different in the two versions, but that’s to be expected. The N64 campaign controls are the same as in Multiplayer mode (see here if you don’t remember them), with the notable exception that the crappy pistol you start each level with has unlimited ammo. The DS controls aren’t too hard: the D-pad moves, R shoots, pressing the down arrow twice crouches, and the touch screen (or the buttons if you change the settings) aims the gun. Interestingly, the DS version adds a touch of annoying realism: when you shoot someone, you have to hit them in the head or heart to actually kill them (although this only matters when you’re trying to snipe a guard without being detected), whereas you can just shoot them a bunch in the N64.

The gameplay for both games is pretty similar: you go around an area trying to find things, people and places so you complete your objectives. This is yet another difference: in the N64 one, you are given a list of general objectives to complete, while in the DS you have a bunch of smaller objectives, and the place you have to get to is shown by a star on the mini-map on the lower screen (did I mention there was a mini-map on the lower screen?). You also have similar amounts of health to contend with: both give you a bar of health, which can be augmented by picking up body armor, but as I mentioned above, your health regenerates in the DS game. In both games, there are a fair amount of enemies you have to kill, and in both their shots wound you, unsurprisingly.

I don’t have much to say for the game’s music, seeing as I played the DS version with the music off and I don’t pay attention to the music when I’m on the N64 (but if it’s anything like the multiplayer stages, it’s probably annoying riffs on the Bond theme), and the graphics are pretty good for both games’ times.

Normally, this would be the part where I describe how you can get this game, but seeing as I’m comparing two this might get a little tricky. For the N64 for version, see my original article. For the DS one, you can probably buy it somewhere for cheap, and it is technically a port from a Wii version, which is presumably quite similar. However you decide to play, good luck and happy gaming!

About Ben Buyer 13 Articles
Howdy-ho! My name is Ben Buyer, and my interests are pretty eclectic, ranging from Latin, to old video games, to The Elder Scrolls V: Skyrim (which some consider old), to South Park (and to a lesser extent, Futurama and The Simpsons), to Magic: the Gathering™. So, yeah, th-th-th-that's all, folks!

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